Penerapan Algoritma Surf Pendeteksi Objek Pada Augmented Reality Berbasis Android

Amir Alkodri, Amir Alkodri and Harrizki, Harrizki and Suharno, Suharno (2020) Penerapan Algoritma Surf Pendeteksi Objek Pada Augmented Reality Berbasis Android. JATISI (Jurnal Teknik Informatika dan Sistem Informasi), 6 (2). pp. 240-249. ISSN ISSN 2407, E-ISSN 2503-2933

[thumbnail of Penerapan Algoritma Surf Pendeteksi Objek Pada Augmented Reality Berbasis Android.pdf] Text
Penerapan Algoritma Surf Pendeteksi Objek Pada Augmented Reality Berbasis Android.pdf - Other

Download (228kB)

Abstract

For the application of effective and efficient concepts in learning using interactive augmented reality technology. Multimedia learning is a form of interactive learning. Learning can be done in class or in the form of assignments at home. The impact of interactive learning greatly affects the quality of understanding for users. Based on testing from augmented reality technology, research, analysis and analysis of interactive interface design, processes and principles are carried out through human and computer interaction as well as user experience. The interface design method uses the Object Oriented Programming method and the Speeded Up Robust Features algorithm. The results showed that interactive augmented reality can provide new methods in the learning process and update learning content in the classroom. In short, this method increases student participation and enthusiasm, and increases learning effectiveness.

Item Type: Article
Uncontrolled Keywords: Augmented Reality, Interaktif, Speeded Up Robust Features
Subjects: T Technology > T Technology (General)
Divisions: Faculty of Engineering, Science and Mathematics > School of Electronics and Computer Science
Depositing User: Mrs Ni Made Yunia Dwi Savitri
Date Deposited: 17 Nov 2022 01:34
Last Modified: 17 Nov 2022 01:34
URI: http://eprints.triatmamulya.ac.id/id/eprint/1781

Actions (login required)

View Item View Item